Stephen Murray
A Principal Engineer based in Boston, Massachusetts.
Building distributed systems and AI infrastructure at scale.
About Me
Principal-level engineer based in Boston with 17+ years building large-scale distributed systems. Currently focused on AI infrastructure and applied ML, from fault localization to LLM-powered operations agents.
I spent my late teens and early twenties touring in hardcore punk bands as a drummer. These days I build novel solutions to hard problems, mostly in the context of startups and tech. Node.js and Rust are my tools of choice, recently adding Zig to the mix.
Outside of work: video games, open source, tabletop gaming, game dev, tattoos, and dogs. Forever a hardcore/punk/emo kid and make zero apologies for it.
Work History
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VP Engineering, Cofounder at Starry
2014 - PresentWork included developing cloud services for incident and alarm management, building and maintaining IPAM/DCIM services for internal network infrastructure, managing large-scale telemetry ingestion, and applying machine learning to enhance developer tooling and data analysis.
Acquired by Verizon Q1 2026. -
Lead Software Engineer at Aereo
2012 - 2014Live OTA television streaming platform. SmartTV integrations and full stack development, and DevOps with PHP, Node.js, and Python.
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Lead Engineer at DailyFeats
2011 - 2012 -
Lead Engineer at Simply Interactive
2009 - 2011
Projects
fimgen →
A JavaScript library for generating FIM (Fill-in-the-Middle) training datasets from git repositories.
tinker →
Go-based CLI tool for managing task-based workflows for AI Agents.
zepm →
Rust middleware for Zed's Edit Prediction feature. Sits between Zed and a llama.cpp server using a FIM-compatible model.
Mix.js →
Multitrack mixing in JavaScript using the Web Audio API. Helped rewrite a Chrome experiment to an open source Backbone app.
Zed →
High-performance code editor from the creators of Atom and Tree-sitter. Maintain a custom fork and contribute upstream.
opencode →
AI coding agent, built for the terminal. Maintain a custom fork and contribute to the upstream project.
Glitch Wizard →
2016 js13kgames competition entry. HTML5 infinite survival platformer with a twist.
Elemental Vanguard →
2014 js13kgames competition entry. Final game under 13kB minified and gzipped.
FooFighter.js →
An experiment in making a really crappy starfighter game. First attempt at HTML5 game development.